Project type
Mobile game
Portfolio / Case study
A mobile game we created, built and shipped through the App Store process.
Mobile game
We shaped the concept, gameplay, paid modes for monetization, App Store submission and Android adaptation.
The client came with a real-life story: he and his friends play hide-and-seek with cars, but they had to mark the play zone manually in Google Maps and coordinate everything through a WhatsApp chat. We proposed turning that habit into a full mobile game: an in-app map, live player locations in the lobby, zone and radius selection, different game modes and alerts when a player leaves the allowed area. We added achievements, premium modes and a monetization plan. We also went through the App Store release process with the client: registration, builds, reviews, fixes and all the slow routine that usually eats weeks. Next, the project is being prepared for Play Market, and we also built a landing site with a privacy policy for the game. In its first month, HIDY reached #7 in the App Store charts.
Game design, Subscriptions, App Store