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Portfolio / Mobile game / HIDY

HIDY

From a real-world game to #4 in the App Store.

A real-time location-based mobile game built from the ground up — from product logic and UX to development, launch and App Store release.

View in App Store
Type
Mobile game
Platform
iOS / Android adaptation
Work
Product / Game logic / Development / Launch
Release
App Store / Play Market preparation
HIDY App Store page and mobile game screens showing friends, rankings, player role, lobby and map zone selection.
The released product: social play, progression, lobbies and the live game map in one mobile experience.

In the App Store

Reached #4 in the App Store charts during the first month after launch.

The receipt: HIDY at #4 in the App Store chart during its first month.
App Store Top Free Apps chart showing HIDY in fourth place.

The problem

The game already worked in the real world: friends played hide-and-seek with cars. But organising it meant drawing the play zone manually in Google Maps and coordinating everything through WhatsApp.

The challenge was not simply to make an app. It was to turn that fragmented routine into one complete mobile game.

The solution

We moved the key game processes into HIDY: an in-app map, live player locations in the lobby, zone and radius selection, game modes and alerts when a player leaves the allowed area.

Achievements, premium modes and a monetisation plan turned the core mechanic into a product designed to keep developing after launch.

The game flow

  1. 01Create a lobby
  2. 02Set the zone
  3. 03Players join
  4. 04Choose the mode
  5. 05Play live

What we built

01

Live game map

The playing zone and live player locations are handled directly inside the game.

02

Lobby system

Players can create a game, join a lobby and prepare the match in one flow.

03

Zone logic

The host selects the area and radius while the product monitors its boundaries.

04

Game modes

Different modes shape how each real-world hide-and-seek session is played.

05

Progression

Achievements and player progression give the game structure beyond one match.

06

Premium system

Paid modes and a monetisation plan support the product beyond release.

From idea to store

  1. 01

    Product

    Turned a real-world habit into a complete digital game flow.

  2. 02

    UX

    Shaped the paths for lobbies, maps, zones and active gameplay.

  3. 03

    Build

    Developed the mobile product and its live location systems.

  4. 04

    Test

    Prepared the game for real-world play and release fixes.

  5. 05

    Ship

    Handled registration, builds, review, corrections and App Store launch.

Under the hood

In-app mapsLive locationsLobby systemZone alertsPremium modesApp Store buildsAndroid adaptation

The result

HIDY went from a car hide-and-seek game coordinated through Google Maps and WhatsApp to a complete mobile experience released through the App Store.

During its first month after launch, the game reached #4 in the App Store charts.

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