MVPs & new products
Turn an idea into a product that can be tested, launched and developed further.
Mobile app development
We design, build and launch mobile products for iOS and Android — from the first product decision to production.

We don't stop at Figma. We build the product, deal with production and get it into users' hands.
What we build
Turn an idea into a product that can be tested, launched and developed further.
Mobile products built around real user flows, not a stack of pretty screens.
Location, live updates, multiplayer logic and other systems where the product needs to react now.
New features, redesigns, integrations and further development of mobile products that are already live.
Case study / HIDY
HIDY started as a real-world game coordinated through external tools. We turned it into a complete mobile product with its own game flow, real-time systems and App Store release.
Explore the case study
Mobile development capabilities
Define the problem, user roles, states and rules before screens turn into expensive guesses.
Structure real flows and design the interface around what the product needs to do.
Build responsive application interfaces and connect them to working product logic.
Connect accounts, product data, business rules and the systems that keep the app useful.
Implement payment and monetisation flows where the product requires them.
Deliver product and gameplay updates at the moment users need them.
Build location-based flows, live positions, zones and map interactions.
Prepare builds, handle review feedback and take the product through store release.
Small by design
NotAgency is run by two developers. There is no handoff from salesperson to account manager to project manager to somebody you've never spoken to.
You work directly with the people making product and technical decisions.
Process
What should the product actually solve?
Flows, functionality and technical decisions.
Build an interface around the real product.
Turn it into working software.
Real devices, real flows, real problems.
Production and store release.

More mobile work
A mobile puzzle game with split-and-merge mechanics, progression, upgrades, ad monetisation and an iOS App Store release.
View the project
UNDERBPM Studio / iOS
An iOS companion to the UNDERBPM marketplace for beatmakers. View statistics, track sales and upload new beats for sale directly from your phone.
Mobile app development FAQ
Yes. We build mobile products for iOS and Android and decide the right release approach around the product, scope and existing systems.
Yes. We can turn an early idea into a defined product flow, interface and working MVP that is ready to test and develop further.
Yes. Product structure, UX and UI are part of the work. We design around real states and user flows, then build what was designed.
Yes. Our project work includes production builds, store preparation, review feedback, corrections and launch. HIDY and Split & Merge both went through the App Store process.
Yes. We can add features, rethink flows, redesign interfaces, connect integrations and continue development of an existing product after reviewing its current foundation.
Cost depends on scope, platforms, backend, integrations, product states and how much needs to be defined. A brief gives us enough context to prepare a realistic estimate.
Timing depends on whether the goal is a focused MVP or a broader product and which systems it needs. We estimate the timeline after defining the scope and release path.
Tell us what you're trying to build, where you are now and what the product needs to do.
Start a project